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Continue Your Game 6
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Devlog
Submission to Continue Your Game 6
Submission to Continue Your Game 7
Frizzard
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Devlog
Frizzard Devlog 22: Applying Frizzard Skills Elsewhere
March 16, 2026
by
Hagrajag
2
Frizzard Devlog 22: 2/28/26 Continued working on the game. Fixed the issue where you couldn’t interact with Nessie in her idle state after the fish/no fish dialog. Now you can feed/not feed her to y...
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Frizzard Devlog 21: Reflecting on the last month/Continue Your Game 6
February 28, 2026
by
Hagrajag
2
Frizzard Devlog 21: 2/28/26 I figured I’d make a devlog to reflect back on the last month I spent on this game for Continue Your Game Jam 6. Here is where I started: “Prior to the game jam, I made...
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Frizzard Devlog 20: YOU CAN *FEED NESSIE*
February 28, 2026
by
Hagrajag
Frizzard Devlog 20: I figured out how to make Nessie persist after her appearance animation! I just used an enum to set her state to hidden, surfacing, or present and then used an if statement in her...
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Frizzard Devlog 19: Peaks and Valleys lmao
February 25, 2026
by
Hagrajag
1
Frizzard Devlog 19: Ngl it’s still 2/19, but it was eating at me so I kept working on it. I fixed the log, but I’m working on the pond. Both of those objects signal the state machine, which is why...
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Frizzard Devlog 18: Everything Under the Hood, and A Nice Thing About Art Communities
February 20, 2026
by
Hagrajag
Frizzard Devlog 18: 2/18/2026 I really love the community around art. Lukzxdd made a really nice comment about my game, so I offered to create a sprite for them. They had me rework their villain, and...
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Frizzard Devlog 17: THERE'S A CAVE, AND A SEA DRAGON LIVES THERE
February 18, 2026
by
Hagrajag
1
Frizzard Devlog 17: 2/17/26 Okay so I finished the cave today and then decided that something needed to live there so: I designed a sea-dragon-inspired Nessie who appears when you interact with the ca...
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Frizzard Devlog 16: Cave of Wonders(?)
February 17, 2026
by
Hagrajag
Frizzard Devlog 16: 2/16/2026 I made a tilemap for the cave, but I didn’t really love it for this game. It’s nice, but it feels a little formulaic, I think I should make larger tiles, since it fee...
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Frizzard Devlog 15: There's a Cave Now!
February 16, 2026
by
Hagrajag
1
Frizzard Devlog 15: I wasn’t feeling well so, since I made progress on the inventory system yesterday, I spent today drawing a cave and then expanding the map. It's a pretty dope cave, I hope you en...
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Frizzard Devlog 14: THE FISH FORGETS, THE INVENTORY REMEMBERS
February 15, 2026
by
Hagrajag
Frizzard Devlog 14: IT’S A LITTLE JANKY, BUT YOU CAN NOW CATCH A FISH! The fish drops as soon as you interact, rather than waiting for the animation to finish, but it DOES IN FACT DROP . BOTH SYSTEM...
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Frizzard Devlog 13: Oh My God I Actually Made an Inventory
February 14, 2026
by
Hagrajag
1
Frizzard Devlog 13 2/13/26 WE HAVE PERSISTENT TIME AND MUSIC BETWEEN STATES! Ngl this one really wasn’t that bad lol you just add the variable you want to save the global singleton and then update i...
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Frizzard Devlog 12: It's Scary, Okay?
February 13, 2026
by
Hagrajag
Frizzard Devlog 12: 2/11/26 I’m not going to post a daily devlog today because there’s not too much to write about, but I at least want to note what I accomplished. I created a tilemap for the emp...
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Frizzard Devlog 11: It Ain't Much but it's Honest Work
February 11, 2026
by
Hagrajag
Frizzard Devlog 11: 2/10/26 Once again, very long day at work. Not too much energy for gamedev, but, putting a dent in it. Made some progress in GDQuest, I’m very early into it so a lot is stuff I k...
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Frizzard Devlog 10: Deepening my Understanding
February 10, 2026
by
Hagrajag
Frizzard Devlog 10: 2/9/26 Started reading Game Programming Patterns which is available freely online! As is blatantly obvious, I am an artist first. I came in having a basic familiarity with coding b...
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Frizzard Devlog 9: Art, Community, and Why AI "Art" Sucks
February 09, 2026
by
Hagrajag
Frizzard Devlog 9: 2/8/26 Today’s devlog is going to be a little different. I didn’t technically work on Frizzard today, but I worked something very relevant to it. As you may recall, YOQI volunte...
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Frizzard Devlog 8: LET THERE BE LIGHTS!
February 08, 2026
by
Hagrajag
Frizzard Devlog 8: A nice cozy Saturday to improve my wizard frog's habitat. 2/7/26 Moved the trunks of the trees closer to center mass for balance per feedback Figured out how to modify y-sorting dep...
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Frizzard Devlog 7: There's Always a Bigger Fish (to Catch in the Pond)
February 07, 2026
by
Hagrajag
Frizzard Devlog 7: Another long day at work today left me without much bandwidth for coding, so I decided to make things pretty. I used my tree to design some shrubs, made some special grass tiles for...
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Frizzard Devlog 6: The Trees Are Not What They Seem
February 06, 2026
by
Hagrajag
Frizzard Devlog 6: Kind of a busy day today for me, but I managed to squeeze in some Frizzard improvements. Gotta keep the frog happy, you know? Fixed the audio so music stays consistent between insid...
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Frizzard Devlog 5: That's What She Said Edition
February 05, 2026
by
Hagrajag
Frizzard Devlog 5: Started following a tutorial to learn a simple dialog/textbox system: https://www.youtube.com/watch?v=1DRy5An_6DU Quick description to help me commit this to memory and reuse going...
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Frizzard Devlog 4: That's a State Machine, Baby
February 04, 2026
by
Hagrajag
Frizzard Devlog 4: Decided to take some time today to learn about more complex systems than using the long stream of if statements I’ve been using to control the character from the player script! I...
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Frizzard Devlog 3: Pump Up the Jam
February 03, 2026
by
Hagrajag
Frizzard Devlog 3: Busy day at work, so progress was a little more limited, but here’s how things have gone so far: 2/2/26 Modified the viewport to stretch in full screen in response to game jam fee...
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Frizzard Devlog 2: Sits on the Log Edition
February 02, 2026
by
Hagrajag
Frizzard Devlog 2: Uhhh technically I didn’t stop working yesterday after the last devlog because this is what the ADHD has chosen to obsess over, so: Created Sit animation on 1/31/26 2/1/26 Set up...
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Frizzard: The First Devlog
February 01, 2026
by
Hagrajag
So it begins... 1/31/26 This is my first game uploaded to itch.io, though it is the third game I have made on my own (not following a tutorial)! I decided to commit to joining a game jam to inspire me...
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