This is legitimately really good! It's definitely the type of game I would just have open in my browser and dink around for the vibes. The art is really nice!
I really love the banjo song, unfortunately it seems like after you click on it, you can no longer interact with other things, though.
I also think turning on the light is really fun, I would make the glow around it stepped, or pixelly in some way. You could use a sprite with transparency. It's just almost the only thing that isn't pixel art, but it totally could be to harmonize with the other art. that's just my 2 cents though.
Also impressed with the inventory, it took me aaaaaaages to get an inventory working with Godot.I'll keep checking back for updates
The banjo song stops interaction with other objects while playing because it counts the whole song as the interaction, I've been meaning to fix it. It also gets weird if you try to leave the yurt while the banjo is playing. There's also like three seconds of silence I forgot to cut at the end of that track, hahaha.
I did originally have the light from the lamp pixelated as part of the sprite, but it looked odd when paired with the actual light source. I think pixelating the light source is a REALLY good call, thank you! I'll see if I can find (or make?? terrifying.) a shader for that.
The inventory was definitely a huge pain lmao I noted the tutorial that worked for me in one of my devlogs!
Oh I see, You can pixelate a lightsource with a shader, but you could also try the sprite again. I feel like doing a separate sprite on top, that could just be either a stepped gradient, or simple circle of light, set to 'add' in the editor can serve as a simple light. Plus then you might be able to animate the sprite and do fireflies around the lantern, or make it pulse in and out to be like flickering, that would be really cute. I'm sure you had some version of that, but maybe you don't need to combine it with an in-engine lightsource at all, especially since it's not casting shadows right now.
The main reason for using an in-game light source is so it glows at night, as well as brightens surrounding game objects. Though really like your idea of fireflies/flickering. I was thinking of making fireflies randomly spawn on the map during night time?
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This is legitimately really good! It's definitely the type of game I would just have open in my browser and dink around for the vibes. The art is really nice!
I really love the banjo song, unfortunately it seems like after you click on it, you can no longer interact with other things, though.
I also think turning on the light is really fun, I would make the glow around it stepped, or pixelly in some way. You could use a sprite with transparency. It's just almost the only thing that isn't pixel art, but it totally could be to harmonize with the other art. that's just my 2 cents though.
Also impressed with the inventory, it took me aaaaaaages to get an inventory working with Godot.I'll keep checking back for updates
Thank you so much for the feedback!
The banjo song stops interaction with other objects while playing because it counts the whole song as the interaction, I've been meaning to fix it. It also gets weird if you try to leave the yurt while the banjo is playing. There's also like three seconds of silence I forgot to cut at the end of that track, hahaha.
I did originally have the light from the lamp pixelated as part of the sprite, but it looked odd when paired with the actual light source. I think pixelating the light source is a REALLY good call, thank you! I'll see if I can find (or make?? terrifying.) a shader for that.
The inventory was definitely a huge pain lmao I noted the tutorial that worked for me in one of my devlogs!
Oh I see, You can pixelate a lightsource with a shader, but you could also try the sprite again. I feel like doing a separate sprite on top, that could just be either a stepped gradient, or simple circle of light, set to 'add' in the editor can serve as a simple light. Plus then you might be able to animate the sprite and do fireflies around the lantern, or make it pulse in and out to be like flickering, that would be really cute. I'm sure you had some version of that, but maybe you don't need to combine it with an in-engine lightsource at all, especially since it's not casting shadows right now.
actually jk it looks like you basically do have that already in addition to the lightsource, i totally missed that. Up to you what to do with it!
The main reason for using an in-game light source is so it glows at night, as well as brightens surrounding game objects. Though really like your idea of fireflies/flickering. I was thinking of making fireflies randomly spawn on the map during night time?
Great vision, love to see the work so far, very cute protagonist.
Thank you, he's a quality frog for sure!
Really cute little tech demo!! 100% gonna be following this game and all the little Devlogs, can't wait to see whatelse is eventually added :)
Thank you so much! I've been really pushing myself to learn lots of things under the hood to make this work. It's what little frog wiz deserves!